- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
Patent holdings for IPC class A63F 13/48
Total number of patents in this class: 349
10-year publication summary
21
|
26
|
37
|
32
|
50
|
61
|
44
|
29
|
34
|
15
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5162 |
42 |
Sony Interactive Entertainment LLC | 1946 |
36 |
Gree, Inc. | 704 |
20 |
Nintendo Co., Ltd. | 3001 |
16 |
Microsoft Technology Licensing, LLC | 51439 |
13 |
Electronic Arts Inc. | 1690 |
13 |
Google LLC | 38759 |
13 |
Snap Inc. | 4604 |
12 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
12 |
Activision Publishing, Inc. | 701 |
7 |
Zynga Inc. | 803 |
6 |
NVIDIA Corporation | 6381 |
5 |
Everi Games Inc. | 1132 |
5 |
King.com Limited | 787 |
5 |
Konami Digital Entertainment Co., Ltd. | 1833 |
5 |
Sony Interactive Entertainment America LLC | 100 |
5 |
Samsung Electronics Co., Ltd. | 131630 |
4 |
Amazon Technologies, Inc. | 24422 |
4 |
BANDAI NAMCO Entertainment Inc. | 457 |
4 |
Cygames, Inc. | 364 |
4 |
Other owners | 118 |